Tuesday, January 10, 2012

2012 Week 1 Day 3 Brainstorming

Back at the Forge again...

Talked about starting the evening with checking everyone's GQueues to see what's going on.  Then had everyone choose one of several activities.  The website group had a mini meeting about the website.  A group got together to talk about Chairman's Award and read over the rules. Some did more indepth study of the rules.  A few checked out Chief Delphi.  And the "Field Elements Group" did some planning for what materials they needed to build the field elements.  Afterwards, several students and mentors threw basketballs to check out the trajectory.

About 8:00 everyone got back together for some brainstorming.  5 groups of 3...  Defined 7 different major strategic functions the robot had to do:  shoot balls, pick up balls, drive, balance and go over bridges, defend, go over the bump.  Each team picked one area, and discussed 3 different options to solve that problem.  Each team then presented to the group how their ideas worked.

Lots of great ideas!  Amazing how much things have changed in a year!  Last year very few students had any idea about where to start the process...







2012 Week 1 Day 2 Human Player Game at Glenaire

Went all out with the human player game with just our team.  Modified the entire auditorium at Glenaire Retirement Center to create a field with tape, balance boards, and goals.

Went over the game animation again:

And watched the great videos touring the field -- talking about implications of each section.

Created 2 alliances of 8 people each.  First 2 times through, it was all out human players playing the game.  Found some great basket ball players among our team.  Then the second time through each robot was given some specific characteristics.  Each time through we learned more about strategy.









2012 Week 1 Day 1 Sunday Strategy

Sunday we got together for the afternoon.

Spent the first part debriefing how the Human Player Game went on Sunday and what we could do better next time.  Overall, everyone was really pleased with what we did -- but there were some suggestions for how to improve it for next time.

Results were very positive!

GQueues and task management was the next topic:

What
How long
Exit
Contingency/alternative

Queue Pilot Light

2012 Week 1 Day 0: Kick Off! and Human Player Game!

Kick Off!!!!!  And Human Player Game

What a day!  Photos posted soon...

Pre-Kick Off 2012

The week before Kick-Off 2012 spent by prepping our build space, prepping our lives, and getting organized for a brand new activity at Kick Off -- Team PyroTech led a first time ever Human Player Game at Kick Off available to all NC teams.  It was crazy!